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RotRyujin
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Play along in Twitch chat

Grab a hero.
Join the raid.

Pick a hero, join the raid, and help the party bring him down. You play through Twitch chat while the fight unfolds on stream.

Your first raid.

01 · Join at camp

Choose your class in chat

While the dragon is asleep, type !tank, !mage, !healer, or !hero. That picks your class and signs you up. No download or website login is needed to play.

Want a female hero? Try !mage female. Add male or female to any class command. Appearance changes don’t change your stats.

02 · Watch the turn timer

Make your move when it’s our turn

The dragon attacks first. When the party turn opens, you have 15 seconds to choose an action. Try !skill to use your class ability. A basic attack is already selected if you don’t send anything.

Send commands before the timer ends. The stream video can be a little behind the game.

03 · Fight together

Stay alive and finish the dragon

Everyone’s selected actions resolve at the end of the party turn. You get one action each round, so sending the same command repeatedly won’t give you extra attacks.

The party has ten rounds to win. If everyone goes down, or the dragon survives round ten, the attempt ends.

04 · Come back stronger

Check your rewards, then join again

Participating heroes earn XP and gold from a win. At camp, use !stats to check your progress and next gear cost. Use !upgrade when you can afford it.

Every raid needs a fresh signup. !join brings back your last hero.

Choose your hero

!tank · Shieldwall

Help the party take the hit

!skill deals 1.4× damage and shields the party against the next dragon attack, reducing that hit by 35%. Shields don’t stack, so coordinate with other Tanks.

Use the skill in round 1 and it’s ready again in round 3.

!mage · Arcane burst

Bring the burst damage

!skill deals 2.4× damage. Between casts, keep attacking or use a potion if you need one.

Use the skill in round 1 and it’s ready again in round 3.

!healer · Renewal

Keep injured allies standing

!heal or !skill chooses Renewal. It heals injured, standing allies, up to half the registered raid rounded up: a party of five can heal up to three targets.

Only one Healer can reserve it at a time. After a successful cast, every Healer shares the cooldown. Cast in round 1 and it’s ready in round 4. It cannot heal knocked-out heroes.

!hero · Blade flurry

Keep the damage coming

This is the DPS class. !skill deals 2× damage. Use your attacks to help finish the dragon before the last round.

Use the skill in round 1 and it’s ready again in round 3. !dps is also accepted.

Each class keeps its own level, XP, gold, gear, wins, and appearance. Switching from your level-4 Tank to a new Mage starts that Mage at level 1; your Tank is still there. Check them with !heroes.

What happens each round?

The dragon’s turn · 10 seconds

The warning gives you ten seconds before the dragon hits every standing fighter. Every third dragon attack is a stronger dragonfire attack. Your actions can only be selected during the party turn.

The party’s turn · 15 seconds

Choose one action. A later valid command replaces your earlier choice. Support actions resolve first, then offensive actions strike together. If the raid is paused, its timer stops too.

Potions are for your own health

!potion spends your action to heal yourself. You have two charges per raid. The base heal is 30% of your maximum HP before the random roll. Use one in round 1 and the next is available in round 3.

It won’t work at full health, with no charges left, or while it’s on cooldown.

Down doesn’t always mean out

If you’re knocked out, you miss that round’s party turn. On the next party turn, !revive can bring you back with 60% HP as long as an ally has survived. Reviving uses your action.

If the whole party goes down, the raid is over; there’s nobody left to hold the fight open.

Chat commands

Player commands and when to use them
Type in Twitch chatWhat it does
!tank / !mage / !healer / !heroAt camp: pick a class and join the next raid. Add male or female if you want to change appearance.
!joinAt camp: sign up with your last hero. You can also use !join mage female, for example.
!leaveAt camp: leave the signup list. Your saved progress stays.
!attackDuring a party turn: choose a basic attack, or switch back to it after choosing another action.
!skillDuring a party turn: choose your class ability when it’s ready.
!healHealer only: another way to choose Renewal. It is not a personal potion.
!potionDuring a party turn: heal yourself using one of your two potion charges.
!reviveWhile knocked out: return on the next eligible party turn if someone is still standing.
!statsSee your active hero, XP, gold, coins, gear, next upgrade cost, and scaled battle stats.
!heroesSee the levels of your four separate classes.
!coinsSee the shared chat-coin wallet. No hero signup is needed to check it.
!upgradeAt camp: buy the next gear rank for your selected class. Uses hero gold first, then chat coins.
!dragonhelpShow a short command reminder in chat.

XP, gold, and gear

XP raises your hero level

Winning a raid gives participating heroes 75 + raid number × 15 XP and 60 + raid number × 20 gold. Raid 1 gives 90 XP and 80 gold. Level-ups happen automatically when you earn enough XP.

Hero level caps at 50. There’s no special level-4 cap.

Gold and coins buy gear

!upgrade improves gear, not hero level. It spends that class’s gold first, then shared chat coins at 1 coin per gold. Gear caps at +30. Use !stats for your next price and any shortfall.

Class changes and upgrades are locked during active or paused raids. Do them at camp.

Chat coins reward coming back

While the game is connected in Twitch mode, your first nonempty chat message earns 10 coins. Your next message at least 15 minutes after that reward earns another 10. Commands count too.

Extra messages don’t earn extra coins. Coins are shared across your classes. You don’t need to join a raid, but there are no rewards while the game is closed or disconnected. The broadcaster’s account is excluded.

Your saved level isn’t your battle level

The game adjusts battle stats to the raid. New players get temporary help, and veteran players keep a limited advantage. Your actual level and gear stay saved, even when their full strength isn’t used in an easier raid.

Wins unlock the next raid, up to raid 50. Unlocked raids can be replayed for rewards. Progress is saved by the game on the streaming PC; this website is a guide, not a separate training account.

Reading the battlefield.

The dragon and turn timer

A sleeping dragon means camp. The boss HP shows how much health the party needs to take down. The turn label and countdown tell you when to send an action. The dragon’s starting stats scale with the signed-up party and stay fixed during that fight.

Your hero card

Find your name, class level, XP, and health bar. The command status labels show action availability and cooldowns. Use !stats if you want the full numbers or an upgrade cost.

CRIT and changing numbers

Damage and healing roll between 85% and 115% of their base amount. Heroes have a 10% critical chance; the dragon has an 8% chance per target. A critical multiplies the roll by 1.5.

That’s why the same move can produce different numbers. Healing stops at full HP, damage stops at the target’s remaining HP, and revival stays fixed at 60%.

Victory, defeat, and the next signup

All fighters who act on the killing turn receive participation credit. Once a raid finishes or is abandoned, the signup list clears. Results can stay on screen until someone signs up or the game returns to camp.

A restart keeps saved heroes and unlocked raids, but an interrupted fight does not resume.

Got a question?

Why didn’t my command work?

Check the turn, your signup, your HP, and the cooldown. You can’t join a fight that has already started. During the party turn, a valid new action replaces your previous one; it doesn’t add a second move. Chat and stream delay can also make a command arrive after the deadline.

Why can’t I heal?

!heal only works for Healers. Renewal needs an injured, standing ally, an available shared cooldown, and no other Healer already reserving it. Failed or unnecessary healing doesn’t spend the cooldown. Other classes can use !potion for themselves.

How many people can join?

Up to 24 fighters can sign up for one raid. More accounts can have saved heroes; 24 is the limit for the active party. Everyone signs up again for each attempt.

When does the next raid start?

RotRyujin or a moderator can start it manually. If automatic raids are enabled, the game waits a random 15–30 minutes at camp while the channel is live and connected, then announces a 90-second signup window. An empty signup doesn’t start a fight. Automatic raids are off unless enabled.

Streamer and moderator controls

!wake starts a signed-up raid or resumes a paused one. !camp abandons the attempt and clears signups without victory rewards. Both are available to RotRyujin and channel moderators.

!autoraid on and !autoraid off toggle automatic starts. Turning them off doesn’t abandon a fight already running. !start is broadcaster-only and starts a signed-up raid; it does not resume a paused one.

Guide checked against RotRyujin Dragon Raid v0.5.3. If the stream is running a newer version, follow its on-screen prompts.

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