Call of Dragons — Server 647

This page is for server updates, standards, and info for members and recruits.

Alliances
• ETNL (Main)
• DW (Secondary)
• ETNF (Farm)
Standards
• Participation matters (build, fight, events)
• Follow leadership calls and markers
• Be respectful to allies and server plans
Player Stats Dashboard
Extra info site to find each player’s stats:
Open ETNL Alliance Dashboard
Recruiting
If you want to join or migrate in, check the Socials page for the best contact method.
Contact / Apply
Quick Links

Announcements
Site Announcements.
View homepage
Guides
Pet & Farming Accounts.
Jump to Guides

CoD Guides

Made to help players understand pets and farming.
Updated 2/11/2026
GUIDE 1
War Pets: The “Hidden Gear Slot” For Every March
Pets aren’t just a bonus—they’re a real power spike. Build them with purpose and your marches last longer and trade better.
TL;DR
  • Pets act like extra gear: stats + effects that matter in every fight.
  • Push your pet’s Talent skill stars to 3★ ASAP for a major jump.
  • Don’t stack random skills—build one clear theme: damage / tank / support.
  • Pair pets to your march by magic vs physical and role.
Why pets matter

Pets add value in three ways: bonus stats, Talent skills (the pet’s core identity), and equipped skills (your customization). In close matchups, the better pet build is often the difference.

The 3★ rule

The best early win is simple: get Talent skills to 3★. It’s a permanent upgrade that scales through every season and every march you run.

Build process
  • Pick one job: damage, tank, or support. No “do everything” builds.
  • Match your march type: magic marches build magic-leaning pets; physical marches build physical-leaning pets.
  • Keep skills consistent: if a skill doesn’t support the pet’s job, it’s wasted.
Quick checklist
  • Pet has a clear job (damage / tank / support).
  • Pet matches march type (magic vs physical).
  • Talent skills are being pushed toward 3★ as priority.
  • Skills support the same theme (no random mix).
GUIDE 2
Farm Accounts: Feed Your Main Without Slowing It Down
Your main should stay war-ready. Farms supply the bulk resources so your main can focus on mana, upgrades, and fighting.
TL;DR
  • Every serious player should have at least 1 farm.
  • Main gathers Mana (priority resource + war readiness).
  • Farms gather Wood / Ore / Gold and feed your main.
  • Farm tech path is Economy first: gather speed, load, production.
The core strategy

Your main account should not waste high-value time gathering everything. Keep your main focused on mana + progression + fighting. Farms handle bulk resources consistently.

Resource roles
  • Main: Mana (and stay ready for rallies, fights, events).
  • Farm: Wood / Ore / Gold (bulk gathering + steady supply).
Build the farm correctly
  • Economy tech first: anything that boosts gather speed, load, or production.
  • High-load marches: fewer trips = better efficiency.
  • Not a mini-main: if it doesn’t increase income/uptime, it’s lower priority.
Quick checklist
  • At least 1 farm account exists (more later if needed).
  • Main focuses mana; farms focus wood/ore/gold.
  • Farm pushes Economy tech before anything else.
  • Farms gather consistently—not only when remembered.